Score: 0
Press Start to Begin!
h1 {
text-align: center;
}
.game-container {
text-align: center;
max-width: 400px;
margin: 0 auto;
}
.game-area {
margin: 20px auto;
}
#question {
font-size: 20px;
font-weight: bold;
margin-bottom: 20px;
}
button {
padding: 10px 20px;
font-size: 16px;
background-color: #333;
color: white;
border: none;
border-radius: 5px;
cursor: pointer;
margin: 5px;
}
button:disabled {
background-color: #aaa;
cursor: not-allowed;
}
button:hover:not(:disabled) {
background-color: #555;
}
<div class="game-container">
<h1>Fast Math Duel</h1>
<p>Score: <span id="score">0</span></p>
<div class="game-area">
<p id="question">Press Start to Begin!</p>
<div id="buttons">
<button id="trueBtn" disabled>True</button>
<button id="falseBtn" disabled>False</button>
</div>
</div>
<input type="hidden" id="hiddenScore" value="0">
<button class="start-btn" id="startBtn">Start Game</button>
</div>
const hiddenScore = document.getElementById("hiddenScore");
const scoreElement = document.getElementById("score");
const questionElement = document.getElementById("question");
const startBtn = document.getElementById("startBtn");
const trueBtn = document.getElementById("trueBtn");
const falseBtn = document.getElementById("falseBtn");
let score = 0;
let currentAnswer = false;
let gameRunning = false;
// Generate random math question
function generateQuestion() {
const num1 = Math.floor(Math.random() * 10) + 1;
const num2 = Math.floor(Math.random() * 10) + 1;
const operator = ["+", "-", "*"][Math.floor(Math.random() * 3)];
const correctAnswer = eval(`${num1} ${operator} ${num2}`);
const displayedAnswer = Math.random() > 0.5 ? correctAnswer : correctAnswer + Math.floor(Math.random() * 3) - 1;
questionElement.textContent = `${num1} ${operator} ${num2} = ${displayedAnswer}`;
currentAnswer = (correctAnswer === displayedAnswer);
}
// Start the game
function startGame() {
if (gameRunning) return;
gameRunning = true;
score = 0;
scoreElement.textContent = score;
hiddenScore.value = score;
document.querySelector(".share-buttons").style.display = "none"; // Hide share buttons
trueBtn.disabled = false;
falseBtn.disabled = false;
generateQuestion();
}
// Handle player's answer
function handleAnswer(isTrue) {
if (isTrue === currentAnswer) {
score++;
scoreElement.textContent = score;
hiddenScore.value = score; // Update hidden score field
generateQuestion();
} else {
endGame();
}
}
// End the game
function endGame() {
gameRunning = false;
questionElement.textContent = "Game Over!";
trueBtn.disabled = true;
falseBtn.disabled = true;
document.querySelector(".share-buttons").style.display = "flex"; // Show share buttons
}
// Attach event listeners
startBtn.addEventListener("click", startGame);
trueBtn.addEventListener("click", () => handleAnswer(true));
falseBtn.addEventListener("click", () => handleAnswer(false));